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  • Finger-Friendly Design: Ideal Mobile Touchscreen Target Sizes

    21 Feb 2012 | 4:18 pm

       In darts, hitting the bulls-eye is harder to do than hitting any other part of the dartboard. This is because the bullseye is the smallest target. This same principle can also apply to touch targets on mobile devices. Smaller touch targets[…]

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  • Beautiful Covers: An Interview With Chip Kidd

    20 Feb 2012 | 3:00 am

       The work of Chip Kidd spans design, writing and, most recently, rock ’n’ roll. He definitely has the charisma to get ahead in that third field. He is best known for his unconventional book jackets, but he has published[…]

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  • Stop Writing Project Proposals

    17 Feb 2012 | 1:00 am

       After several grueling days I had finally finished the proposal. I sent it off and waited for a response. Nothing. After a few weeks, I discovered that they were “just looking”. Despite the urgency and aggressive timeline for the[…]

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Home > Methodology
Methodology

Theory, design, ergonomics



The Wide Screen Syndrome
Methodology - General Process
Written by K.L.   
Monday, 07 June 2010 14:56

Technology does not ceate to make progress. Your computer monitors are no exception to this rule either: they are bigger, with an higher resolution and flat. But there is one huge difference: the aspect ratio is not the same.

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A/B testing
Methodology - Theory
Written by K.L.   
Friday, 04 June 2010 14:49

A/B testing is an iterative test method to verify and improve the effectiveness of an advertising campaign or website performance by testing different variations (A or B). The purpose is to retain only the variations that gives the best results. This method was initially used for mailing campaigns. However, it can be extended to advertisements inserted on other sites, banners, or even the sites themselves. The principle is always to present several variants to a large number of Internet users, and see which among those will trigger more or less page views.

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Web-oriented image optimization
Methodology - Theory
Written by K.L.   
Tuesday, 01 June 2010 14:29

To feel good a web site should be fast. Now, pictures slow down the rendering of the site. You should therefore tweak the images you display so that your site does not become too slow. To achieve this we can adjust several variables: the picture resolution, the color sampling and the picture format. Using wisely all three at once saves plenty of space and speed.

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Color Temperature
Methodology - Theory
Written by K.L.   

Your web site looks good, it has a great design and you getting more and more viewers: it's a success! But there is a snag: the colors of your photos are way off, too yellow or too blue! You have virtually no experience in Photoshop or Gimp, this problem is barely remediable even if you has a lot of time to solve it.

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Screen Calibration Primer
Methodology - Theory

ecranIf you don't calibrate your computer screen, there's a risk that the images you produce appear very different on your screen and on the screen of your viewers, or on printed paper. There are two facts to remember:

  • You are never in control of the whole graphics chain.
  • You should learn to accept when a result is "good enough".

 

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